**RGB**values for

**Vector & Scala**r to show how colours come together.

## Deep Red Brownie

Vectors:

**HED_Hair_Colour_Vector = R**0.17,

**GB**0

**EYE_Iris_Colour_Vector = Hair_vector**

**HED_Addn_Colour_Vector & blonde**

**R**0.05,

**GB**0

**HED_Lips_Tint_Vector = R**0.07,

**GB**0

**HED_EyeShadow_Tint_Vector = R**0.17,

**GB**0

**Highlight 1&2 Color = R**0.23,

**GB**0

Scalars:

**Highlight 1&2 SpecExp_Scalar =**250

**HED_Lips_Tint_Scalar =**1

**HED_EyeShadow_Tint_Scalar =**4

**Hightlight 1&2 Intensity =**2

## Khaki

Vectors:

**Hair_C_Vector:**

**R**0.7372549

**G**0.709803939

**B**0.419607848

Same colors for highlight 1&2 vectors

Scalars:

**HighlightIntensity 1 & 2 =**1

**HLSpecExpScalar 1 & 2 =**50

## Pink Candy

Vectors:

**Hair_C_Vector:**

**R**1.7294118

**G**0.56078434

**B**= G

**Same colors for highlights 1 & 2**

Scalars:

**HighlightIntensity 1 & 2**= 1

**HLSpecExpScalar 1 & 2**= 50

## Pink Rose

Vectors:**Hair_C_Vector:**

**R**1.02941179

**G**0.56078434

**B = G**

**Highlight Vector 1&2:**

**R**1.72941184

**G**0.56078434

**B = G**

Scalars:

**HighlightIntensity 1&2**= 2

**HLSpecExpScalar 1**= 50,

**2**= 250

## Midnight Blue

Vectors:**Hair_C_Vector:**

**R**0.09803922

**G = R**

**B**0.427450985

Same colors for highlights 1&2 vectors

Scalars:

**HighlightIntensity 1&2**= 2

**HLSpecExpScalar 1**= 50,

**2**= 250

## Midnight BlueYellowHL

Vectors:**Hair_C_Vector:**

**R**0.09803922

**G = R**

**B**0.427450985

**Highlight 1&2 vectors:**

**R**2

**G**1

**B**0

Scalars:

**HighlightIntensity 1&2**= 2

**HLSpecExpScalar 1**= 50,

**2**= 250

## Olive

Vectors:**HED_Hair_Colour_Vector**

R0.498039216

R

**G = R**

**B**0

**Highlight 1&2 Color = Hair_vector**

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 250

**HED_Lips_Tint_Scalar**= 1

**HED_EyeShadow_Tint_Scalar**=2.5

**Hightlight 1&2 Intensity**= 2

## Lime Door, using TIM eyes

Vectors:**SkinTone**

R0.5882353

R

**G**0.2784314

**B**0.109803922

**HED_Hair_Colour_Vector**

**R**0.68235296

**G**1

**B**0.137254909

**EYE_Iris_Spec_Colour**= 0.2

**EYE_Iris_Colour_Vector**

**R**0.4509804

**G**0.65882355

**B**0.09019608

**Emis_Color = Hair_vector**

HED_Addn_Colour_Vector & blonde = Eye_Iris_vector

HED_Lips_Tint_Vector = Eye_Iris_vector

HED_EyeShadow_Tint_Vector = Hair_vector

HED_Addn_Colour_Vector & blonde = Eye_Iris_vector

HED_Lips_Tint_Vector = Eye_Iris_vector

HED_EyeShadow_Tint_Vector = Hair_vector

**Highlight 1&2 Color = Hair_vector**

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 250

**HED_Lips_Tint_Sca**lar = 1

**HED_EyeShadow_Tint_Scalar**=1.25

**Hightlight 1&2 Intensity**= 2

**Emis_Scalar =**0.4

## SilverPurple, using TIM eyes

Vectors:

**HED_Blush_Vector**

**RB**0.3764706

**G**0

**HED_Hair_Colour_Vector**=

**RGB**0.7490196

**EYE_Iris_Colour_Vector = RB**0.03,

**G**0

**Emis_Color = RB**0.7,

**G**0

**HED_Addn_Colour_Vector & blonde = RB**0.03,

**G**0

**HED_Lips_Tint_Vector = Addn_vector**

**HED_EyeShadow_Tint_Vector = RGB**0

**Highlight 1&2 Color = Hair_vector**

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 4

**HED_Lips_Tint_Scalar**= 1

**HED_EyeShadow_Tint_Scalar**=1.25

**Hightlight 1&2 Intensity**= 2

**Emis_Scalar =**4

**HED_Blush_Scalar**= 2

## Lime Green

Vectors:**HED_Hair_Colour_Vector**

**R**0.2

**G**0.8

**B**0.2

**Highlight 1&2 Color = Hair_vector**

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 4

## White

Vectors:**HED_Hair_Colour_Vector = RGB**1

**Highlight 1&2 Color = Hair_vector**

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 4

## Golden Blonde, using TIM eyes

Vectors:**HED_Hair_Colour_Vector**

**R**0.847058833

**G**0.6313726

**B**0.1254902

**Highlight 1&2 Color = Hair_vector**

HED_Addn_Colour_Vector & blonde

HED_Addn_Colour_Vector & blonde

**R**0.4392157

**G**0.31764707

**B**0.0627451

**HED_Lips_Tint_Vector = R**0.07,

**GB**0

**EYE_Iris_Colour_Vector = RB**0.03,

**G**0

**Emis_Color = RG**0.7,

**B**0

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 4

**HED_Addn_Spec_Lips_Scalar**= 0.25

**Emis_Scalar**= 4

## Sandy Blonde

Vectors:**HED_Hair_Colour_Vector**

**R**1

**G**0.6392157

**B**0.168627456

**Highlight 1&2 Color = Hair_vector**

**HED_Lips_Tint_Vector = R**0.07,

**GB**0

**EYE_Iris_Colour_Vector = RB**0.7,

**G**0

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 4

**Hightlight 1&2 Intensity**= 2

**HED_Addn_Spec_Lips_Scalar**= 0

## Grey

Vectors:**HED_Hair_Colour_Vector = RGB**0.3882353

**Eye_Iris_vector = Hair_vector**

## DarkRed Blue HL

Vectors:**HED_Hair_Vector**

**R**0.3764706

**G**0.109803922

**B = G**

**Highlight 1&2 Color vector = B**0.5372549,

**RG**0

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 250

**Hightlight 1&2 Intensity**= 7

## Brunette

Vectors:**HED_Hair_Colour_Vector**

**R**0.356862754

**G**0.20784314

**B**0.129411772

**Highlight1Color**

**R**0.239215687

**G**0.137254909

**B**0.08627451

**Highlight2Color = RGB**0

Scalars:

**Highlight1SpecExp_Scalar**= 350

**Highlight2SpecExp_Scalar**= 0

**Hightlight1Intensity**= 2.4

**Hightlight2Intensity**= 0

## Lightblue Crewcut & Mohawk

Vectors:

**HED_Hair_Colour_Vector**

**R**0.6862745

**G**0.7921569

**B**1

**Highlight 1&2 Color = RGB**0

## Extreme Red Glow

Vectors:**HED_Hair_Colour_Vector**

**R**10

**GB**= 0

## Black Custom

Vectors:**HED_Hair_Colour_Vector = RGB**0.12

**HED_Addn_Colour_Vector & blonde = RGB**0

**HED_Lips_Tint_Vector = RGB**0

**EYE_Iris_Colour_Vector = RGB**0.05

**HED_EyeShadow_Tint_Vector = RGB**0

Scalars:

**HED_EyeShadow_Tint_Scalar**= 5

## Black Red HL

Same as Black Custom with added**Highlight1Color = R**1,

**GB**0

## Black Blue HL

Same as Black Custom with added

**Highlight1Color = B**3,

**RG**0

## Black Grey HL

Same as Black Custom with addedVectors:

**Highlight1Color = RGB**0.38

Scalars:

**Highlight1SpecExp_Scalar**= 250

**Hightlight1Intensity**= 12

## PurpleFreak

Vectors:**SkinTone**

**R**0.768627465

**G**0.3019608

**B**0.145098045

**HED_Hair_Colour_Vector = RB**0.2,

**G**0

**HED_Lips_Tint_Vector = RGB**0.06

**HED_EyeShadow_Tint_Vector = RGB**0

**Highlight1Color = Hair_vector**

**Highlight2Color = RGB**0

**EYE_Iris_Colour_Vector = R**4,

**G**1,

**B**0

**EYE_White_Colour_Vector = RGB**0

Scalars:

**Highlight 1&2 SpecExp_Scalar**= 500

**HED_Lips_Tint_Scalar**= 1

**HED_EyeShadow_Tint_Scalar**= 0.45

**Hightlight1Intensity**= 6

**Hightlight2Intensity**= 0

## Omni Orange

Vectors:**HED_Blush_Vector B**0.3764706,

**RG**0

**HED_Hair_Colour_Vector = R**1,

**G**0.466669,

**B**0

**HED_Lips_Tint_Vector = RGB**0.06

**HED_EyeShadow_Tint_Vector = B**0.2,

**RG**0

**Highlight 1&2 Color = RGB**0

**EYE_Iris_Colour_Vector = R**4,

**G**1,

**B**0

**EYE_White_Colour_Vector = RGB**0.5

Scalars:

**HED_Blush_Scalar**= 1.75

**Highlight1SpecExp_Scalar**= 5

**Highlight2SpecExp_Scalar**= 500

**HED_Lips_Tint_Scalar**= 1

**HED_EyeShadow_Tint_Scalar =**4.3

**Hightlight 1&2 Intensity**= 2