- SkinTone: Adjusts skin colour in the Vector parameters section.
- HED_Spec_Add_Vector: Spec light that is spread out over the face. By default this is quite faint.
- HED_SPwr_Scalar: Adjusts the HED_Spec_Add_Vector.
Might also go up over the head if using a Shepard with little to no hair.
"Asari blue" skintone:
Blue spec light on face and neck with a low scalar value.
Same with a much large scalar; focusing the light into a "dot":